XNA game day 3 + 4

Here’s an update about our game.

We’re getting mathematical.


Spread shot in action, graphics from Warblade

Day 3

We discussed requirements and I made a 3D model in Blender for the spacefighter. I’m going to render it and make sprites from it with tilestudio. Still need to split up tasks though.

Day 4

My friend added and restructured a lot of code to the project. There’s stuff like a spreadshot now which shoots three bullets. He also added enemies. I feel like the game is taking shape. (or at least, a form :P)


My friend also added a basic menu screen.

There’s no hit detection yet. The enemies do follow a mathematical path using the Math.sin() function. All pretty basic stuff I guess, but it’s new to us.


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