Archive for the 'tutorial' Category

07
Feb
09

How balloon_race works

This is for people wanting to create their own race map with capture points that allow the other team to continue if already captured. I’ll explain only the basics, so no speed boosts or alternate paths.

Continue reading ‘How balloon_race works’

23
Nov
08

Basics of Hammer

So now that we have downloaded and started Valve Hammer Editor we now have this weird new screen in front of us. In this tutorial I will only explain the most important basic bits in the editor.

Continue reading ‘Basics of Hammer’

17
Nov
08

Introduction: Start!

In this tutorial I will explain how to download and start Hammer. We’ll also make some changes to the default settings. Let’s start mapping!

Continue reading ‘Introduction: Start!’

14
Jul
08

Tips & tricks

I’ll keep updating this page when I find more tips & tricks.

Continue reading ‘Tips & tricks’

11
Jul
08

The arch tool

You may have wondered how I made that curved road in the perfect curved texture tutorial. I did that using the arch tool. If you use this tool properly it will be a huge time saver! Plus, you can make curves that look right. This tutorial explains how we can make this staircase in the picture below.

Never-ending staircase of doom!

This is also easy!

Continue reading ‘The arch tool’

10
Jul
08

Perfect curved textures

Ever made a curved road or staircase and spent ages trying to get the texture just right? Well, you don’t have to anymore. In this tutorial sounding like a cheap commercial I will try to explain how to use the automatic texture alignment trick. With lots of pictures of course. 😛

This is easy!

This is easy!

Continue reading ‘Perfect curved textures’

31
May
08

Constant/Linear/Quadratic light

Since lots of people are having trouble with lighting I’m making this my first tutorial. I’m going to assume you know how to place lights, light_spots and make a basic room.

Continue reading ‘Constant/Linear/Quadratic light’