Posts Tagged ‘mapping

07
Feb
09

How balloon_race works

This is for people wanting to create their own race map with capture points that allow the other team to continue if already captured. I’ll explain only the basics, so no speed boosts or alternate paths.

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14
Oct
08

Balloon race release

I finally finished the first version of balloon_race after a few days of hard work on it. You can get it in the link below.

DOWLOAD LINK IN HERE: http://www.fpsbanana.com/maps/68736

Blue going out of the hangar.

Blue going out of the hangar.

Some extra walls of text if you click on more.

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24
Sep
08

Balloon race, site update

I’m posting this update because the blog has been silent lately and I don’t want it to die out. Anyway, I’ve been working on the balloon map again since a couple of days ago.

The blue balloon now works and I only need to finish the path for it. I also added a 3D skybox which fits. I added some doors to the hangar that open when the round starts. I might add an extra objective at the end like opening the hangar doors at the back.

After I finish version 1 of the balloon map I can get back to making tutorials. I aim at this weekend for a release.

25
Aug
08

Balloon race update

Just a little update on balloon race. Click on ‘more’ for two screenshots.

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22
Aug
08

Balloon race

You thought I stopped making maps? Well you’re wrong. Here’s the map I’m currently working on:

balloon_race_v1 for Team Fortress 2! Click on more for the details.

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